A "utility high" is defined as a high slot on an EVE combat ship that is the largest number of slots: either missile launcher slots or turret slots. I have 3 empty rig slots and don't know what I can put in them. It says my calibration is / and I don't know if that is related. Any help is greatly. Hardpoints are one of your ship's resources. They are tied to High slots, which are used mostly for weapons modules. They enforce additional Two High Slots but can only use one - EVE New.
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An empty slot, placed in the midst of a ship's guns, will make an effective heat sink against overheating using the Thermodynamics skill. Each often fits a pair of neuts in a PvP scenario. Progress Report 17 hours ago. Every ship has its own CPU and Power Grid attribute, which can be modified with equipment. This fits most interceptors and many other attack frigates. The DLA is hugely CPU-intensive, but the extra 20 kilometers of drone control range it supplies are a boon to slow-moving battleships, particularly facing longer range frigates that can appear in L4 missions and wormholes. However, used in the right situations, a cloak can confer tremendous advantage. Another big use of Medium slots is Electronic Warfare modules. You don't need a lot of Remote Hull Reppers, but one or two in a fleet can be vital! For repairs the fleets use logistic ships Basilisk, Scimitar. Each often fits a pair of neuts in a PvP scenario. Most excellent use is combined with an Auto-targeting System on a Tempest with Polizei und feuerwehr spiele. If the ship is using active defenses -- or even better -- cap-using guns like lasers, this will go a long way toward throwing a fight in your favor. Hazri The basic fitting philosophy for incursions is to have a buffer tank and as much DPS as possible. Reach Level 81 To Unlock. Other times, though, it's not clear at all. I'm pretty sure the term "Smart Bomb" is used in the sense of Williams Defender [tm] in which the Smart Bomb hit [and normally destroyed] everything in sight, no aiming required. While overheating is supposed to "wrap" from the first module to the last and vice versa, it often doesn't. Nice write-up though, thankee kindly, I have enjoyed reading them and learned a thing or two, as well. That one is great for the "AFK" ship that is uncloaked sitting 40km off a gate and has been sitting there for the past 30 minutes. The Tech2 version uses much more CPU, but lets you target three additional ships. Email or Phone Password Forgot account? Most high slot modules are weapons of some type. Jester January 24, at Bits of Bacon, Spaceships, and Serious Business. Progress Report 17 hours ago. Have fun and win some ISK Inter-Stellar Koins! If the ship is using active defenses -- or even better -- cap-using guns like lasers, this will go a long way toward throwing a fight in your favor. These tacklers will often get right up next to you, putting them well within a defensive neut's range. Anonymous February 1, at 4: